
Bluefin Tuna
Deep oceans · Warm oceans
A torpedo-shaped giant of the deep, very fast and very strong. Put the bolt through the heart behind the gills, or it will tow you around on the line until it snaps.
Stalk 16 game species that see, hear and smell you. Check the wind, aim through a real scope, and see exactly where your shot hit on the x-ray.
Which one do I need? Playing on an iPad, iPhone, Android, Xbox, PlayStation, Switch or Minecraft for Windows? That is Bedrock Edition – take the first download. Playing on a computer with the Minecraft Java Edition launcher (Mac, Windows or Linux)? Take the Java download. Not sure? If you bought Minecraft in the App Store or Google Play, it is Bedrock.
Latest version: 0.3.5
Running a server? Use the separate behavior pack and resource pack. Xbox, PlayStation and Switch can’t import add-ons from files, but you can join a world or Realm that has the add-on.
On a server, replace the add-on’s folders in behavior_packs and resource_packs with the new ones and restart it.
Java Edition: delete the old Realistic Hunting jar from your mods folder and put the new one in its place. Keep only one version in the folder. If the new version needs a newer Fabric API or GeckoLib, update those too.
Every species has its own senses, its own organ layout for the x-ray, and the calibre it takes to bring it down cleanly.

Deep oceans · Warm oceans
A torpedo-shaped giant of the deep, very fast and very strong. Put the bolt through the heart behind the gills, or it will tow you around on the line until it snaps.

Deep oceans · Cold oceans
A stocky shark of cold and deep water. It hunts sea bass and other fish, and it will turn on a bleeding diver. Hunt it from a submarine, or keep your distance.

Oceans · Warm oceans
A silver schooling fish of coastal seas. Schools scatter at the first fright, so swim slowly. A speargun or harpoon brings one in; aim just behind the gill cover.

Forest · Plains · Taiga
Wary and quick, with a white tail it flashes like a flag when it bolts. It hears and smells you long before it sees you, so stay downwind. Only bucks carry antlers.

Forest · Taiga · Mountains · Plains
A big deer of open woods and moors. Stags roar in the autumn and carry wide, many-pointed antlers. Herds post a lookout, so move slowly and keep low.

Forest · Plains
A small, shy deer that feeds at the forest edge at dawn and dusk. It barks when alarmed. A light calibre is plenty.

Taiga · Swamp · Forest
The largest deer of all, standing taller than a horse. It has poor eyesight but a superb nose. Bring a heavy calibre and place the shot well.

Forest · Taiga · Swamp
Strong, clever and armoured with thick shoulder gristle. Feeds at night. A wounded boar may turn and charge, so make the first shot count.

Forest · Taiga · Mountains
Mostly eats berries and roots, and usually avoids people. Get too close, or wound it, and it will charge. Only heavy calibres are ethical.

Taiga · Forest · Mountains
Hunts deer in packs across forest and tundra. Very hard to approach: wolves notice movement from far away.

Forest · Plains · Taiga
A sly hunter of hares and birds. Responds to a predator call. Use a light rifle or a shotgun.

Plains · Forest
Lies still in the grass until you are almost on top of it, then bolts in a zig-zag. A shotgun is the right tool.

Plains · Forest
Runs through cover rather than flying, until it bursts up with a clatter of wings. Cocks have a red face and a copper body.

Rivers · Swamp
The familiar duck of ponds and rivers. Drakes have a green head. A duck call brings them in; shoot with a shotgun.

Forest · Plains
A big, sharp-eyed bird of open woods. Toms fan their tails and gobble. Very hard to sneak up on: sit still and call.

Plains · Forest
A loyal companion. Tame it with venison, and blow a dog whistle near it to send it after the blood trail of a wounded animal. It also fetches shot birds.
Use a wind checker. Animals downwind of you smell you from far away, so always approach into the wind. A scent eliminator buys you some time.
Sprinting is loud and easy to spot. Crouch, move slowly, wear a ghillie suit, or wait in a hide of camouflage netting or up on a tree stand.
An animal that has noticed you freezes with its head up. Stop moving and let it calm down, or it will bolt and warn the herd.
Right-click to raise the scope and zoom in. Crouch to steady your aim and hold your breath, but not for too long. To lower the scope, jump or switch items (on Bedrock) or let go of right-click (on Java). Every scope is zeroed at 100 m; use the holdover marks below the cross for longer shots.
A .243 is fine for roe deer and foxes, but moose and bears need a .338. Birds and hares are for the shotgun. A bullet that lacks the energy won’t make a clean kill.
A heart or lung shot kills quickly, but the animal may still run. Follow the blood trail, or send your hunting dog. Field dress the animal with a hunting knife to get the meat and trophy.
Firearms are useless under water: take a speargun or a hand harpoon. A snorkel lets you breathe just under the surface; a dive mask and scuba tank take you deep. A speared fish is on the line: hold sneak to reel it in. For tuna and sharks, take the mini submarine with its harpoon launcher.
Install Safari Animals or Prehistoric Dinosaurs as well, and their creatures become game too: lions, zebras and elephants, or a T. rex, with organs in their own models, a shot report, a blood trail and a trophy. The biggest need a .338.
After every hit you see an x-ray of the animal with the organs your shot passed through: the distance, energy at impact, entry and exit, accuracy, and whether it was a perfect, good, poor or unethical shot. Every shot is kept in your Hunting Journal.